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Au Fil de l'Eau is a new kind of parisian Bateaux-Mouches restaurant, emphasizing the intimate experience of discovering Paris from the Seine.
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Au Fil de l'Eau is a new kind of parisian Bateaux-Mouches restaurant, emphasizing the intimate experience of discovering Paris from the Seine.
After booking a table months in advance, a couple heads to the banks of the Seine, near the storefront of Au Fil de L'Eau, a typically parisian restaurant.
The couple embarks in their pod. Their trip is programmed according to the menu they have chosen when making their reservation.
The pod offers an interactive porthole, allowing the couple to access additional features: interactive map, call to waiters, parking request and choice of background music.
The pod will stop in the course to serve the meal. Starters, main courses and desserts come from the best parisian restaurants along the Seine river.
The couple will have the chance to enjoy their meal while contemplating the most beautiful monuments of Paris. All of this is aimed at providing them with an unforgettable experience.
This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
ArtNovEst is a fictionnal publishing company proposing a new kind of digital books. Its main themes are about art. As for the works of Van Gogh, the goal of this 1-day project was to propose a new kind of immersive reading media. And it begins with the user interface of the library...
The Build Your Gaité project - abbreviated BYG - is the result of a partnership with the Gaité Lyrique, great Parisian cultural institution. This application proposes to redefine the layout of certain rooms, with the particularity of being able to discover and build one's own Gaité in an immersive experience in Augmented Reality.
Scan one of the QR codes and enter a blank template of the room where you are. Explore this room to discover edit possibilities
In the catalog, choose the furnitures to use, custom it with your colors and materials, and place it directly in the romm
Use all the tools to express yourself in common rooms. Paint surfaces with your patterns and add custom furnitures
Share your work and discover that of the BYG community had created. Choose a project, check its info and test it.
smartphone Test the project [in FRENCH]
This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Having tried the adventure in the field of video and community management, the realization of this resume was necessary to show my skills in editing and motion design.
Disatalk is a game proposing to recruiters to get informations about workers disabilities throught a Visual Novel. The player takes place as a recruiter who is interviewing the character.
Following the filling in of his preferences (sector of activity, desired profile, etc.), the user will be able to choose from candidates corresponding to his expectations. Each one of this candidates got a different disability, and the user can choose one of them to understand their condition.
Like a real job offer, the user discover the candidate resume and can choose if he/she wants to have an interview with him/her.
Like a real interview, the user ask some questions to the candidate to get informations more information about him/her and the needs for his/her disability.
Trougth this discussion, the user unlocks facts about the candidate disability. This fact helps the user to understand what kind of organization is necessary to welcome the future worker.
Trougth this discussion, the user unlocks media to discover later. This media can be : videos, photos, or external links to articles or associations related to the candidate disability.
This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
This mini-project, inspired by action / adventure movie trailers, was an interesting experience to discover the real challenges of these short formats.
Motion design animation produced for the 20th anniversary of the La Plateforme du Batiment store in Ivry-sur-Seine.
This french mini-documentary, retracing the career of computer scientist Margaret Hamilton, was written and edited as part of my studies in mediation / scientific communication at the Conservatoire National des Arts et Métiers. The documentary is narrated by Audrey Simmonaud.
Narration is a new kind of book buying and reading service. Explore new possibilities with an immersive and haptic reading experience.
This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
P.Y.D. - initials of Protect Your Data - is a PC / Tablet / Mobile simulation-strategy game. Based on the hit game PLague Inc., P.Y.D. aims to raise public awareness of cybersecurity issues. This device was developed in 2019 for the National Conservatory of Arts and Crafts, as part of my dissertation on Hacktivism.
Two entities, two visions of the world, compete to promote their ideas: the computer security company Securis and the hacktivist group Mercury.
In the four corners of the world, the servers will be the targets of control actions by the two entities: the possession of these servers will be decisive in winning the game.
Composed of 4 players each, the two teams will have to fight from one end to the other of the world to take control of the servers. Each server earns a certain number of points - called "connected devices" - and the impact of these actions is represented by clouds of points.
To take control of a server, the player must complete a themed mini-game. Depending on the team, the mini-games will be different: hacking and defacing for Mercury, protection and tracking for Securis.
During the game, events will occur once a threshold of connected devices is crossed. These events can promote the growth and supremacy of one faction over the other.
When a team wins the game, it will have sealed the fate of the world's computer park. Of course, its action will have been beneficial for a time, but its harmful effects will also become more extensive. The balance between security and freedom is the main issue in these digital questions.
When I arrived in the company, Réseau des Communes asked me to create its new graphic charter, to illustrate in a simple and elegant way its objective: to provide local authorities with a powerful and accessible communication tool.
With this new logo, Réseau des Communes is rejuvenating its image and supporting its desire to create a strong link between municipal teams and their constituents.
Boosting the image of the company and differentiating itself from its competitors is essential in the public telecommunications sector. Add to this that the elegance of this palette reflects a premium look to the products.
In addition to the subject, the visual presentation of the texts plays a significant role in the first impression: the clarity and the warm welcome reserved for (future) customers begin above all with the fonts used.
Always with this objective of clarity, a set of icons was created to illustrate the different points that Réseau des Communes wishes to highlight: support, development, value for money...
The presence of Réseau des Communes in extra-urban territories must be supported by an iconography that enhances the heritage, landscapes and local events.
All these elements form a harmonious whole, accentuating the professionalism of the teams and the quality of the services offered by the company Réseau des Communes. To see the result: reseaudescommunes.fr
Time Music Machine is a cultural mediation device produced on behalf of the Musée des Arts et Métiers (Paris). The purpose of this device is to retrace the history of sound devices by offering an immersive sound experience.
In the communication collection of the Musée des Arts et Métiers, sound devices are the objects that interested visitors the least. It was therefore necessary to answer this problem (article about the project).
Time Music Machine offers music genres with various characteristics, providing an immersive and one-of-a-kind experience.
Vivarium Numérique is a scientific mediation project created specially for the National Museum of Natural History of France. Its goal is to help the visitors to understand why some species can be fascinating to study.
In front of certain display windows of the exhibition, the visitor will have access to an interect device corresponding to the exhibitors presented in front of them. He will be able to learn more about each species presented.
When a visitor chooses a species, he has access to its file consisting of: a presentation text that can be read by a narrator, multimedia content on the species in its habitat and a 3D animated model of the species and with captioned body parts. The user can choose a caption to understand the specificity of this body part.
The visitor can learn more about the chosen body part of this species. A text provides more information on its specificity and a list of species sharing the same body part is also presented.
This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Wishing to highlight its new mediation action - called Yes We Code!, the CGénial Foundation called on my skills in video editing to produce this mini-video, presented during the first Yes We Code meetings at the Gaité Lyrique.