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© Alexandre Ben Othman · 2023 | This website color changes !

Projects

All
UX Design
Video
Graphic Design

Au Fil de l'Eau

Restaurant - ICAN - 2022

Presentation

Au Fil de l'Eau is a new kind of parisian Bateaux-Mouches restaurant, emphasizing the intimate experience of discovering Paris from the Seine.

This project included the foolowing phases : #Benchmark #Questionnaire #Personas #UserJourney #Prototyping #MotionDesign

Person Persona 1 (in french) Person Persona 2 (in french) Person Persona 3 (in french)

A personal table on the Seine river

After booking a table months in advance, a couple heads to the banks of the Seine, near the storefront of Au Fil de L'Eau, a typically parisian restaurant.

A personal pod on the Seine river

The couple embarks in their pod. Their trip is programmed according to the menu they have chosen when making their reservation.

Follow and personalize the journey

The pod offers an interactive porthole, allowing the couple to access additional features: interactive map, call to waiters, parking request and choice of background music.

The best table, the best dishes

The pod will stop in the course to serve the meal. Starters, main courses and desserts come from the best parisian restaurants along the Seine river.

Parisian Reverie

The couple will have the chance to enjoy their meal while contemplating the most beautiful monuments of Paris. All of this is aimed at providing them with an unforgettable experience.

This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Made with Ashley Sourdeval and Blandine Talbot

Art Nov Est Publishing

1st year Master UX project - 2021

Presentation

ArtNovEst is a fictionnal publishing company proposing a new kind of digital books. Its main themes are about art. As for the works of Van Gogh, the goal of this 1-day project was to propose a new kind of immersive reading media. And it begins with the user interface of the library...

This project included the foolowing phases : #Prototyping #MotionDesign

Build Your Gaité

2nd year Master UX project - 2022

Presentation

The Build Your Gaité project - abbreviated BYG - is the result of a partnership with the Gaité Lyrique, great Parisian cultural institution. This application proposes to redefine the layout of certain rooms, with the particularity of being able to discover and build one's own Gaité in an immersive experience in Augmented Reality.

This project included the foolowing phases : #Benchmark #Questionnaire #Interviews #Personas #UserJourney #3DModeling #Prototyping

Person Persona 1 (in french) Person Persona 2 (in french)

A 3D blank page

Scan one of the QR codes and enter a blank template of the room where you are. Explore this room to discover edit possibilities

Place furnitures

In the catalog, choose the furnitures to use, custom it with your colors and materials, and place it directly in the romm

Color walls and floors

Choose your favorites colors and patterns, and color room surfaces with it.

Create and edit existing places

Use all the tools to express yourself in common rooms. Paint surfaces with your patterns and add custom furnitures

A community based gallery

Share your work and discover that of the BYG community had created. Choose a project, check its info and test it.

smartphone Test the project [in FRENCH]

This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Made with Gaelle François, Sarah Vaillant-Deflandre and Leslie Valentin

Video Resume

Motion Design - 2018

Presentation

Having tried the adventure in the field of video and community management, the realization of this resume was necessary to show my skills in editing and motion design.

This project included the foolowing phases : #MotionDesign #VideoEditing

Disatalk

Recruiting Mediation Project - ICAN - 2022

Presentation

Disatalk is a game proposing to recruiters to get informations about workers disabilities throught a Visual Novel. The player takes place as a recruiter who is interviewing the character.

This project included the foolowing phases : #Benchmark #Interviews #Personas #UserJourney #Prototyping #MotionDesign

Person Persona (in french)

Choose the profile to interview

Following the filling in of his preferences (sector of activity, desired profile, etc.), the user will be able to choose from candidates corresponding to his expectations. Each one of this candidates got a different disability, and the user can choose one of them to understand their condition.

Explore the resume

Like a real job offer, the user discover the candidate resume and can choose if he/she wants to have an interview with him/her.

The interview

Like a real interview, the user ask some questions to the candidate to get informations more information about him/her and the needs for his/her disability.

Unlock notes

Trougth this discussion, the user unlocks facts about the candidate disability. This fact helps the user to understand what kind of organization is necessary to welcome the future worker.

Get more external content

Trougth this discussion, the user unlocks media to discover later. This media can be : videos, photos, or external links to articles or associations related to the candidate disability.

This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Made with Blandine Talbot and Thanh Khiet Bang Nguyen

Emoson

Inclusion device - ICAN - 2022

Presentation

Emoson is aN inclusion project aimed at people who have difficulty recognizing emotions - particularly people with ASD. It a wearable device that recongnize emotions during conversations and send the information to the

This project included the foolowing phases : #Benchmark #Questionnaire #Interviews #Personas #UserJourney #Prototyping #3DModeling #SoundDesign #MotionDesign

Person Persona 1 (in french)

A wearable device

The device is composed of a small camera and a single bone conduction headphone, and is held by a headband. If the user wear glasses, it can be directly attached to a leg.

Reading emotions

This device must be linked to the smartphone. During a conversation, the device send informations to the smartphone for emotion analysis of the interlocutor. When the emotion is recognised, a 2 / 3 seconds music is playing to inform the user without interuptting the conversation.

A personalised experience with the companion app

The Emoson companion app has two uses : link the device to the smartphone and change the use. Based on university researchs on emotions shared by music, we designed a library a sound for users. It can be personalized

This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Made with Ashley Sourdeval and Maelys Laine

Heros

Editing / Motion Design - 2017

Presentation

This mini-project, inspired by action / adventure movie trailers, was an interesting experience to discover the real challenges of these short formats.

This project included the foolowing phases : #VideoEditing

La Plateforme du Bâtiment

Birthday video - 2020

Presentation

Motion design animation produced for the 20th anniversary of the La Plateforme du Batiment store in Ivry-sur-Seine.

This project included the foolowing phases : #MotionDesign #VideoEditing

Margaret Hamilton - The savior of Apollo 11

Documentary - CNAM - 2018

Presentation

This french mini-documentary, retracing the career of computer scientist Margaret Hamilton, was written and edited as part of my studies in mediation / scientific communication at the Conservatoire National des Arts et Métiers. The documentary is narrated by Audrey Simmonaud.

This project included the foolowing phases : #MotionDesign #VoiceOver #VideoEditing

Narratio

Bookstore and reading app - ICAN - 2021

Presentation

Narratio is a new kind of book buying and reading service. Explore new possibilities with an immersive and haptic reading experience.

This project included the foolowing phases : #Benchmark #Questionnaire #Interviews #Personas #UserJourney #Prototyping #MotionDesign

Person Persona 1 (in french) Person Persona 2 (in french)

A thematic bookstore

The bookstore offers a number of thrillers, adventure and horror novels. These themes are characterized by strong emotions they can share with the reader.

Haptic wristband

Thanks to this device, the reader will be able to feel and be invested in the story.

A new way to read

With music, sound effects and animations, let yourself be carried by literary classics and by new original stories - designed for this kind of experience.

This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Made with Gaelle François and Hélène Leboeuf-Raymond

P.Y.D. - Protect Your Data

Simulation-strategy Game - CNAM - 2019

Presentation

P.Y.D. - initials of Protect Your Data - is a PC / Tablet / Mobile simulation-strategy game. Based on the hit game PLague Inc., P.Y.D. aims to raise public awareness of cybersecurity issues. This device was developed in 2019 for the National Conservatory of Arts and Crafts, as part of my dissertation on Hacktivism.

This project included the foolowing phases : #Benchmark #Personas #UserJourney #VisitorExperience #Prototyping

Ideological opposition

Two entities, two visions of the world, compete to promote their ideas: the computer security company Securis and the hacktivist group Mercury.

Servers with many flaws

In the four corners of the world, the servers will be the targets of control actions by the two entities: the possession of these servers will be decisive in winning the game.

The players expertise put to good use

Composed of 4 players each, the two teams will have to fight from one end to the other of the world to take control of the servers. Each server earns a certain number of points - called "connected devices" - and the impact of these actions is represented by clouds of points.

Fun mini-games

To take control of a server, the player must complete a themed mini-game. Depending on the team, the mini-games will be different: hacking and defacing for Mercury, protection and tracking for Securis.

Momentous events

During the game, events will occur once a threshold of connected devices is crossed. These events can promote the growth and supremacy of one faction over the other.

A double-edged sword

When a team wins the game, it will have sealed the fate of the world's computer park. Of course, its action will have been beneficial for a time, but its harmful effects will also become more extensive. The balance between security and freedom is the main issue in these digital questions.

This project was carried out as part of the CNAM course - Magister Sciences, Technics and Society. Any reproduction is prohibited.

Réseau des Communes - Logo

Graphic charter - 2020

Presentation

When I arrived in the company, Réseau des Communes asked me to create its new graphic charter, to illustrate in a simple and elegant way its objective: to provide local authorities with a powerful and accessible communication tool.

Logo symbolism

With this new logo, Réseau des Communes is rejuvenating its image and supporting its desire to create a strong link between municipal teams and their constituents.

Colors

Boosting the image of the company and differentiating itself from its competitors is essential in the public telecommunications sector. Add to this that the elegance of this palette reflects a premium look to the products.

Typography

In addition to the subject, the visual presentation of the texts plays a significant role in the first impression: the clarity and the warm welcome reserved for (future) customers begin above all with the fonts used.

Icons

Always with this objective of clarity, a set of icons was created to illustrate the different points that Réseau des Communes wishes to highlight: support, development, value for money...

A dedicated iconography

The presence of Réseau des Communes in extra-urban territories must be supported by an iconography that enhances the heritage, landscapes and local events.

Application

All these elements form a harmonious whole, accentuating the professionalism of the teams and the quality of the services offered by the company Réseau des Communes. To see the result: reseaudescommunes.fr

Time Music Machine

Cultural Mediation Project - CNAM - 2018

Presentation

Time Music Machine is a cultural mediation device produced on behalf of the Musée des Arts et Métiers (Paris). The purpose of this device is to retrace the history of sound devices by offering an immersive sound experience.

Increase interest in sound technologies

In the communication collection of the Musée des Arts et Métiers, sound devices are the objects that interested visitors the least. It was therefore necessary to answer this problem (article about the project).

Various musical genres

Time Music Machine offers music genres with various characteristics, providing an immersive and one-of-a-kind experience.

Five devices that marked their time

Compare the different sound emission technologies: this consists of the phonograph, the gramophone, the tape recorder, the record player, and the CD-MP3.

This project was carried out as part of the CNAM course - Magister Sciences, Technics and Society. Any reproduction is prohibited.
Made with Antonella Cavana, Meryem Hameg and Noémie Tapé

Vivarium Numérique

Cultural Mediation Project - ICAN - 2021

Presentation

Vivarium Numérique is a scientific mediation project created specially for the National Museum of Natural History of France. Its goal is to help the visitors to understand why some species can be fascinating to study.

Extend the possibilities

In front of certain display windows of the exhibition, the visitor will have access to an interect device corresponding to the exhibitors presented in front of them. He will be able to learn more about each species presented.

Exploring species data

When a visitor chooses a species, he has access to its file consisting of: a presentation text that can be read by a narrator, multimedia content on the species in its habitat and a 3D animated model of the species and with captioned body parts. The user can choose a caption to understand the specificity of this body part.

Focus on an organ

The visitor can learn more about the chosen body part of this species. A text provides more information on its specificity and a list of species sharing the same body part is also presented.

This project was carried out as part of the ICAN course - Master in Digital Experience Design. Any reproduction is prohibited.
Made with Camille Prouvost

Yes We Code!

Trailer - Fondation CGénial - 2018

Presentation

Wishing to highlight its new mediation action - called Yes We Code!, the CGénial Foundation called on my skills in video editing to produce this mini-video, presented during the first Yes We Code meetings at the Gaité Lyrique.

Under construction

This part is under construction

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